Week 2 - Bug Fixing


I'd like to say a big thank you to Edison, Trevor, Michelle and Matt who helped do some testing and gave some great feedback.

I spent last weekend and this week adjusting the game based on it.

Updates:

  • Changed the way the rabbit hopped and also added a jump button so you can jump over enemies and traps.
  • Moved the rescued rabbits close to the player at the Level Select screen so it is clearer you should talk to them.
  • Redesigned the game so instead of having a countdown, all you need to do is collect the Red Moon and collect the trapped rabbit.
  • Redesigned levels so that you can't get easily trapped in a dead-end.
  • Added a red pulse to indicate the closer you get to a red moon or another rabbit to rescue.
  • Added story engravings to levels to make each level a bit more engaging.
  • Changed enemy behaviour to only appear once you are in their immediate area, if not, you'll only hear their footsteps.
  • Trap enemies added.
  • Special orbs added that make walls visible for 30 seconds.
  • General UI fixes.

Funny bugs that needed to be fixed:

  • The rabbit's speed was set too high and it was like a little driving game.
  • Near the end of the game, the player would get too powerful and could jump over walls.

Files

moon_rabbit_1_0_1_5.zip 38 MB
Jun 02, 2023

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