Lack of updates


Work is still underway on Cybervoid!

I wanted to add idea for collectible bonuses to the player as the game was lacking a proper mid-level objective. 

I'm not ready to release the update just yet, but it's almost there!

I've been doing a lot of planning also around how each game element can better work together to allow the player more freedom to pursue the different goals of fixing the city, destroying buildings, saving lives or ending lives and how this relates to the systems of player energy, days, materials, and EGO units.

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