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CyberVoid
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Devlog
Lack of updates
July 27, 2024
by
NanoMega Studio
Work is still underway on Cybervoid! I wanted to add idea for collectible bonuses to the player as the game was lacking a proper mid-level objective. I'm not ready to release the update just yet, but...
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Post Game WIP night, lots of updates and more coming
June 11, 2024
by
NanoMega Studio
I was honored to give a short talk and present my game for open feedback at the Noble Steed Studio 's Game WIP (Work In Progress) Night last week. Thank you for everyone who attended and I received an...
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Mini Map Added
May 06, 2024
by
NanoMega Studio
Life has been pretty busy again lately, but I managed to get the mini-map feature added. I've also worked on 3 game background music tracks using BitWig...
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Interactable level objects
April 27, 2024
by
NanoMega Studio
I gave a demo last week to the people for the digital Beer and Pixels event on the Games with Wings discord. Two items of feedback was including some more interactable elements with the level scenes a...
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New radar mini-game
April 13, 2024
by
NanoMega Studio
This week was busy for me outside of game development, but I managed to fit in working on adding a radar mini-game that can occur as the player explores the city. I also managed do an extra Blender ba...
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More level art from Blender
April 01, 2024
by
NanoMega Studio
Recently, I made an update so that the background image size is 2760 px wide and scrolls very slowly with the player's mouse which meant reworking a lot of the background images in Blender. I made ano...
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Build V0.2
March 23, 2024
by
NanoMega Studio
I've begun work on modelling each of the city districts in Blender, writing the detailed dialogue, and working on each navigation path's puzzle. Current velocity is one district per day so far - anoth...
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V0.1
March 01, 2024
by
NanoMega Studio
Features: Navigation between all 45 districts have been mapped. Data defined for levels and items needed for the base game. Transition effects when moving between areas. Exploration logic including hi...
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