Ending Scenes and more Art

Hi all!
Dev progress on Cybervoid has been going steadily and the game can "technically" be played all the way to multiple endings now. It felt like a marathon writing and coding the dialogue logic and all the conditional paths up to the ends. I've always thought that it would be fun writing a game with lots of narrative content, but didn't realise just how long the process of writing takes. It's definitely using different gears in my head from the analytical programming part.
I also started using Pixquare to work on some character designs and it's been amazing. It's so much easier to be in the drawing zone with a pen than with a mouse. Here's the profile designs I made for Eliza, Cris, and Maria.
Get CYBERVOID
CYBERVOID
Explore an abandoned city deep underground in a sci-fi story-rich choice-driven RPG.
Status | In development |
Author | NanoMega Studio |
Genre | Role Playing |
Tags | Cyberpunk, Indie, Sci-fi, Story Rich |
More posts
- Ending Scenes and more Art1 day ago
- ALT: Games - thank you if you visitedApr 13, 2025
- Demo v32 up with ease of use improvementsApr 03, 2025
- Demo v30 finally upMar 29, 2025
- Lack of updatesJul 27, 2024
- Post Game WIP night, lots of updates and more comingJun 11, 2024
- Mini Map AddedMay 06, 2024
- Interactable level objectsApr 27, 2024
- New radar mini-gameApr 13, 2024
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