Ending Scenes and more Art


Hi all!

Dev progress on Cybervoid has been going steadily and the game can "technically" be played all the way to multiple endings now. It felt like a marathon writing and coding the dialogue logic and all the conditional paths up to the ends. I've always thought that it would be fun writing a game with lots of narrative content, but didn't realise just how long the process of writing takes. It's definitely using different gears in my head from the analytical programming part. 

I also started using Pixquare to work on some character designs and it's been amazing. It's so much easier to be in the drawing zone with a pen than with a mouse. Here's the profile designs I made for Eliza, Cris, and Maria.

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